Once you know you’re building a deck builder, then the rest comes easy, right? Not so much. I ran into so many problems once I started building this and I wanted to take some time to go through some of the more significant ones.

 

I am a big fun of DOING SOMETHING. Even if the thing that I can do is not that much fun or not that exciting, I want to be able to do something. I want to do something so badly that I often make bad choices and do things that I shouldn’t just so that I can do SOMETHING. Deck builders are a great example of this.

I’m a big fan of Dominion. If you love deck builders, it’s hard not to have at least some passing love for the game that fundamentally started the whole genre. In Dominion, there are a number of strategies that you can employ in order to win the game. One of the most popular strategies for winning at Dominion is a strategy called “Big Money”. The concept is that since the goal of Dominion is to get enough money that you can purchase colonies (or other big point cards), then the right strategy is to use your money to buy… money which you will then use to buy… more money. And specifically, you want to collect larger and larger denominations so that you can eventually get 8 or 12 coins of whatever you need to buy a valuable victory point card.

I do not use this strategy and here’s why.

For me, the fun thing about Dominion is not “I have effectively executed the strategy that will lead to my winning this game.” Instead, I choose big events over winning. I collect the cards that give you more cards and more actions and EVEN MORE cards and EVEN MORE actions and often, at the end of those turns I have enough money to buy… a copper (ps a copper in Dominion costs nothing). Now for starters, this is not a winning strategy. I should be using my hard-earned money to buy silver and gold, not Cities and Villages. However, it’s the second part of the play that is even more destructive to my win loss record; far too often, I “buy” copper. Because, at the end of my turn, I want to have done something.

Now, let’s go back to Loot. During one of our first playtests my opponent said a word that, as someone who loves to do fun things every single turn, turned my veins to ice; I don’t want any of those cards.